Infinite Worlds
Welcome to the future of game creation systems. InfiniteWorldGCS is the most comprehensive, the most
flexible and the most powerful game creation tool ever devised. It puts the power to create in the
designers hands, and unifies the whole development process. When developing with InfiniteWorldsGCS
the possibilities really are infinite.

"Undeniably, HydroEngine and InfiniteWorlds are both incredible pieces of technology. In fact, they're probably the first
truly next-gen tool sets" - 360Gamer Magazine
Level Editor
InfiniteWorldsGCS is more than just a level editor, it is an underlying architecture which can interface
with bespoke editors tailored to individual game projects. It provides real-time visualisation on whatever
target platform(s) your project requires, with immediate turn around for ideas brainstorming - design it,
build it and then try it out immediately in-game and on-platform.
"In all honesty, we've never seen anything like HydroEngine, or its even more impressive InfiniteWorlds stable mate" - 360Gamer Magazine
Asset Manager
InfiniteWorldsGCS allows for bulk asset production from key elements; with panel based mesh production
providing ultimately flexibility and efficiency. Automatic detail mapping allows artists to create
spectacular, varied environments which are highly optimised and incredibly flexible.

"Cutting the time from concept to actual in-game from weeks to a matter of hours cannot be underestimated. This is simply
revolutionary" - 360Gamer Magazine
Data Management
With InfiniteWorldGCS, the editor and data store are separate, providing maximum data security and
automatic backups of every change to the game environment. What's more, multiple users can work in the
same level at the same time, with ID tagging and full history management by ID.
QA Management
The game is the visualiser; so both internal and external QA have direct access to the full game
state at any point, including on-the-fly changes (subject to access rights). An integrated QA notes system
allows testers to flag issues by category directly in the editor, with an instant messaging system for
communication between teams.
"The day we visited Blade's Manchester studio, an artist produced some concept artwork for one of the rooms of the ship.
After the assets are loaded onto the network, the designers then created the room in a matter of minutes, allocated the
textures for each wall and before you could say 'how on earth did you manage that?' the room was running in-game and
controllable by the 360 joypad" - 360Gamer Magazine
InfiniteWorldGCS Features:
- Fully integrated & interactive script editor with direct access to editor elements
- Dynamic light management for unlimited lights with transfer and HDR properties
- Advanced camera management with full control over unlimited cameras with multiple parameters
- Game progress system for event management which can be time or trigger driven
- Timeline Sequencer allowing easy scripting of events and cutscenes
- Path management - unlimited spline curves with additional control curves
- AI management - positioning and arbitrary attribute setting for unlimited NPCs in teams
- Sound manager with impact system, reverb, transmission and more
- Effects management with integrated particle editor with fine control over visualisation
and interaction, reflection control, shadow control and cloud mapping system
- External scenery management with heightfield based landscape editor with automatic
and manual terrain painting and sky and cloud rendering system
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